Students' Perception of Gamification in a Social English Course at University
Keywords:
gamification, effectiveness, attitude, elements, perceptionAbstract
In the fourth industrial revolution, especially under the aftermath of COVID-19 pandemic, gamification has emerged and developed as an effective technique in assisting instructors and learners to fulfill the demand of teaching and learning language. As being a university student in the University of Languages and International Studies, having chances to be familiar with gamification, the researchers would like to investigate FELTE, ULIS sophomores’ perception of gamification’s effectiveness in a social English course thoroughly. Using survey research, data was gathered through a two-part questionnaire distributed among the whole population of 250 participants. The former part of the questionnaire was utilized to measure learners’ perception of gamification’s effectiveness, followed by the latter of the questionnaire to determine the most effectively used elements of gamification in a social English course. According to the study’s results, most partakers held a positive attitude toward the utilization of gamification in general and all elements of the gamification process in particular. At the end of the study, some recommendations were suggested for future research into this topic.
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